You fall in the "water" and there is absolutely no difference in your falling velocity or movements. Water has a nice rippling texture, under which there is supposedly what you would refer to as a "liquidy substance". There are some more problems, one is that the new addition of "water" (as they dare call it) whilst nice, does in no way act like any sort of water *I've* been in. The original Battlezone featuring US Vs Ruskies, whilst the units were essentially the same, both sides were recognizable and nicely modeled. For the Scions (sounds like some sort of kitchen knife) its either an "alien ship" or a "ack, its really big and has many legs". With the ISDF you can at least recognize scout (kick his arse / tank (think twice) / tracked tank (run away) / really big walker (run away faster). They all have different models but its only after many hours of playing that you know which alien craft is tougher than the other.they all just look. The quirk here is that these aliens, whilst their ships are pretty well modeled, are a tad undistinguished really. The ISDF (good guys) have their main color (orange) and their recognizable variations of fighting machines, whilst the Scions (eeeviiillll) have all their range of alien'ish yellow fighting things. As you can probably judge from the screenshots, the main style of units has been that of very sleek, fast fighting machines. The units are all brand new of course, and many new features have been introduced. Starting with the graphics, the developers have chosen to stick with the original graphics engine, and build upon that. This being Pandemic Studio's debut game, soon to be followed by Dark Reign 2, it remains to be seen, apart from all the beautiful screenshots, whether Pandemic Studios can successfully build upon those great originals and improve them efficiently. It has been quite a while since the original Battlezone was released, and since its very late expansion pack's arrival, now Pandemic Studios finally releases their long-awaited sequel to one of the pioneering games in creating the blend of "Strategy/First Person Shooter" (Uprising was first, but that sucked =). Replay Value: The action can be undertaken in either of the two forces, with a multitude of roles to play. Sound: Wonderful if you have a subwoofer, still great even with average speakers. Graphics: Perfect graphics needs 3D graphics card for maximum effect. But do play this on a PC with a fast processor and a good 8MB minimum, 3D enhanced graphics card to get the full effect of the experience. The game play, even when playing on your own, is fast and furious and the strategy elements of the game do not take away from the pure adrenaline rush of the shooter levels.īattlezone II: Combat Commander is highly recommended both for fans of the original and new players to the space genre. The graphics are stunning, especially when a 3D graphics card is available, with landscapes that go on for ever and finely realized battle craft. This time around, the local animal inhabitants of the battle zone will be very interested in you if you try to wimp out this way, as they haven't eaten for a while! The original game allowed the player the safe option of retreating from one's tank and firing at the enemy from a cozy distance away. This is especially satisfying when attacking the enemy in the shooter parts of the game. These team members (i.e., your friends) can communicate with each other enabling you to work closely as a coherent team to beat the opposition. Each army is made up of teams and you can choose which role to play within the team: a communicator, builder, defender, or attacker. These armies-the National Space Defense Force and the Coso-Communist Army-obviously hate each other and the player can choose either side.Īn important part of the game is its excellent multiplayer mode. A valuable natural resource known as Bio Metal can save the world and two opposing forces seek to control it. Like all good strategy games, Battlezone II: Combat Commander has a complicated but absorbing storyline. In making this sequel, Activision has relied heavily on the feedback and comments of this large army of fans, with the satisfying result of an improved game with any small original problems ironed out. Due to various business deals, it was bundled with new computers and graphics cards, where almost everyone who played it fell in love with it. It combined the addictive adrenaline rush of a first-person perspective shoot-'em-up with the stealth and planning of a real-time strategy campaign and, although it won the hearts and trigger fingers of fans everywhere, it was not a huge success in the shops. The original Battlezone game, released in the mid-1990s, was a truly original and innovative breakthrough in computer gaming.
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